Denis May 23, 2005
> Hi Denis,
>
> (For those wondering what Denis and I are talking about:
>
> http://www.projectpluto.com/new.htm#better_refraction
>
> I don't quite follow where some of the problems are, and
> please let me know what remains unclear after reading the
> following. But I can make at least a few comments:
>
> When you set the new 'Include Refraction' check-box in the
> Locations dialog, the _only_ things that are affected are the
> readout of altitude in the legend area, and (sometimes) the
> altitude shown when you click on an object. Nothing else (the
> position of the horizon, rise/set times, etc.) changes.
>
> The horizon is _always_ shown adjusted for altitude and
> refraction, and rise/set times are also _always_ shown adjusted
> for these things. With the check-box set, you get "refracted"
> altitudes; these are the altitudes one could measure with, say,
> a sextant. If that check-box isn't set, you get unrefracted
> ("airless") altitudes.
>
> The reason for all this is simple. There are quite a few
> situations that call for airless altitudes. But I couldn't think
> of any that call for showing "where would the horizon be if the
> earth had no air", or "when would this object rise and set if
> the earth had no air". (But if you want to see what that would
> be like, set the "pressure" entry in the Locations dialog to
> zero.)
>
> Another result of all this is that if you click on an object
> and get its rise/set time, and then set Guide's date/time to one
> of those instants, you should see the object on the horizon.
> Which again seems reasonable: whether you measure the altitude
> in one system or another, the rise/set time ought to be the same,
> and the object ought to be on the horizon at that time.
>
> "... If I located the cursor on the horizon line, I should
> read zero with not refraction selected and the humidity,
> pressure and temperature should not be a factor."
>
> I suppose that would indeed be so, if refraction were ignored
> for the location of the horizon. It isn't (again, the horizon is
> _always_ refracted and corrected for height above sea level.) So
> you get an altitude of about -.6 degrees or so, with that amount
> depending on humidity, pressure, temperature, and your height
> above sea level.
>
> Just to make things more confusing: when you _do_ include
> refraction, the altitude of the horizon _still_ will not usually
> be zero degrees. That's because of your height above sea level.
> Only if you set that to be zero, _and_ turn on refraction, will
> the cursor read zero as you reach the horizon.
>
> -- Bill
>
>
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